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How To Toggle Free Camera In Fallout 4

The console is a debugging tool in the PC version of Fallout: New Vegas. It is useful for altering content while in-game and working around bugs, but may be used to cheat as well.

Use the backquote fundamental (`) while in-game (Unpaused). The backquote key

Keyboard console commands.jpg

shifts to tilde (~) on U.S. keyboards, and the not symbol (¬') on United kingdom of great britain and northern ireland keyboards. Other keyboards with different layouts will differ, but the key is usually to the left of 1 or just under the Escape key (Esc). The central is the meridian left key under escape, on not-U.South. keyboards. (Instance: §, ½ or | on Nordic (Danish, Finnish, Norwegian, Swedish) keyboards, circumflex (^) on German keyboards, ² on French keyboards, \ or | on Italian keyboards, ` on Brazilian keyboards, " on Turkish keyboards). The HUD volition disappear and yous will become a prompt (|) in the lower left corner of the screen where y'all tin input codes. Y'all may have to modify settings over to mouse if y'all are using a computer-compatible Xbox controller before you tin utilize console commands. When command entry mode is enabled, the game will interruption and the camera will freeze. If the left side of the console is not visible, ane may need to edit the Fallout_default.ini file in the installation folder. Increasing the iConsoleTextXPos variable will movement the prompt farther right into the field of view.

Enter assist for the listing of all console commands.

Note: The assist command does not display all of the commands listed below; it displays a few extra debugging commands.

Player reputation and faction

Fallout: New Vegas reputations
Factions
Proper name ID
Boomers 000FFAE8
Alliance of Steel 0011E662
Caesar'due south Legion 000F43DD
Followers of the Apocalypse 00124AD1
Great Khans 0011989B
Pulverization Gangers 001558E6
NCR 000F43DE
White Glove Society 00116F16
Towns
Proper noun ID
Freeside 00129A7A
Freeside thug 0011ACC3
Goodsprings 00104C22
Novac 00129A79
Primm 000F2406
The Strip 00118F61
  • addreputation <course id> <variable> <amount> – adds thespian reputation with faction; the value will max out at its normal maximum value of 100. The variable volition determine if the amount is added to the player's fame (1) or infamy (0) with the faction.
  • removereputation <form id> <variable> <amount> – removes player reputation with faction; the value will max out at its normal minimum value of 0. The variable will decide if the amount is subtracted from the player's fame (1) or infamy (0) with the faction.
  • setreputation <form id> <variable> <amount> – sets thespian reputation with faction; the value will max out at its normal minimum and maximum values of 0 and 100. The variable will determine if the amount is set for the player'southward fame (1) or infamy (0) with the faction.
Examples:
addreputation 000ffae8 ane v – adds 5 fame to the Boomers faction.
removereputation 000ffae8 0 5 – removes 5 infamy from the Boomers faction.
setreputation 000ffae8 ane 5 – sets player's fame with the Boomers faction to v.
Note: If a role player wishes to obtain an idolized reputation with any faction, they must both increase fame value to 90 and reduce infamy value to below four.
Note If you increase your reputation with Caesar's Legion, while having Boone every bit a companion, you will cause him to question the Courier, or just leave.
Note you can only edit the Reputation in intervalls of 0-5, considering y'all cannot skip ranks (and yous would go from neutral to Idiolized/Villifed if you add 100, the game can't handle that and so its limited to a maximum of 5points per command)
Fallout: New Vegas factions
Proper name ID
Black Mountain (mutant) 000E9480
Black Mountain (nightkin) 000E9481
Boomers 000FED3F
Brotherhood of Steel 0001D3FE
Caesar'south Legion 000EE68A
Fiends 000EF323
Followers of the Apocalypse 00117E12
Freeside Locals 0011640A
Goodsprings 00104C6E
Dandy Khans 000E78C5
Kings 00111484
New California Commonwealth 000A46E7
Novac 000BB9E8
Omertas 0010C6F8
Role player 0001B2A4
Powder Gangers 00101F42
Vipers 0015F16E
Primm residents 000D7F56
The Strip 00140A88
Tops Casino (Chairmen) 00117508
White Glove Society 00116F10
Van Graffs 00118368
Christine Dead Money twenty00923A
Dean Dead Money xx00C4F5
Dog and God Dead Money 2000C4F6
Elijah Dead Money xx00AE28
Bonebreakers Honest Hearts xx01172E
Dead Horses Honest Hearts xx00A926
Happy Trails Caravan Honest Hearts xx009F66
Painmakers Honest Hearts xx01172F
Sorrows Honest Hearts xx00A925
Tribals Honest Hearts xx00F675
White Legs Honest Hearts twenty00A4A2
Mobius Old World Blues (add-on) xx00AC6B
Think Tank Old World Blues (add-on) twenty00A936
Marked men Lonesome Road (add-on) xx008D74
Ulysses Lonesome Road (add-on) twenty003E42
Creature factions
Fauna 00000013
Deathclaw 00021474
Feral ghoul 0001C6D3
Fire gecko 0014F3F5
Nightkin 0013F893
  • removefromallfactions – removes the Courier from all factions. Also removes them from the 'Histrion' faction. Use role player.AddToFaction 0001b2a4 1 to fix. Recall to also re-add the DLC player factions: twenty00B42E for Honest Hearts, twenty016154 for Old Globe Blues, and xx003E41 for Lonesome Road.
  • setally <form id i> <grade id two> <variable_1> <variable_2> – sets factions allied condition with each other. The variable will determine the status of each faction to the other: 0=friend, 1=ally.
  • setenemy <form id 1> <course id two> <variable_1> <variable_2> – sets factions enemy status with each other. The variable will decide the condition of each faction to the other: 0=enemy, i=neutral.
Example:
setally 000FED3F 00154307 1 0 – Will set Boomers centrolineal condition for BoS to allies, and BoS centrolineal status for Boomers to friends.

Quest

  • resetquest <QuestID> – Gives the given quest, removing information technology from the quest log. Beware: ofttimes, this may strength you lot to redo other quests to receive it again.
  • movetoqt – Moves the role player to the electric current quest target.
  • showquestlog – Shows the quest log which includes everything the player has encountered and done.
  • GetQuestCompleted – Checks if the current quest is complete. Returns ane for true and 0 for false. Receiving 1.00 means the quest is complete; 0.00 means it is non.
  • sqt – Generates a list of current quest targets.
  • completequest <QuestID> – Completes the given quest.
  • caqs – Completes all stages of all quests, even quests you have non taken on, basically completely wiping out all quests of the game and completing the game without catastrophe the game.
  • setstage <QuestID> <Quest stage number> – Moves the quest in your quest log to the indicated quest stage. Recommended command for moving past bugged sections of quests rather than forcing the entire quest to become completed.
  • setobjectivedisplayed <QuestID> <Quest phase number> <Display(ane)/Remove(0)> – Sets which objective is displayed, in progress, in your quest log. After typing the stage number blazon one (to display) or 0 (to remove)

Inventory and detail manipulation

  • player.setweaponhealthperc <percentage> – sets currently equipped weapon's health. For case, histrion.setweaponhealthperc 100 would fully repair the currently equipped weapon.
  • player.additem <class id> <corporeality> – get the indicated amount of the selected detail.
    • Example: player.additem 0000000f 200 - adds 200 caps to the player money/inventory.
    • It is besides possible to exclude the zeroes before the item'southward formID in the command line and it would annals as the item'south ID assuming information technology is not from outside of the base game.
      • Example: role player.additem 8ED03 300 - adds 300 9mm round to the player inventory.
  • histrion.removeitem <form id> <amount> – remove the indicated amount of the selected item.
  • player.addnote <form id> – add together indicated annotation.
  • player.removenote <class id> – remove the indicated note. If it is a physical note (such every bit written texts), the note is deleted permanently unless added via console once more.
  • player.additemhealthpercent <grade id> <amount> <quality> – add item to your inventory, with a specified status. Quality should be given in decimal grade where 1.0 = 100%.
Instance: role player.additemhealthpercent 000fd771 99 .01 will add 99 Vault 3 utility jumpsuits at 1% to the player's inventory.
  • setownership <form id> – make the item owned past an role player's form id (or player if unspecified) by mouse left-click on particular and typing setownership (for instance, a cabinet or a bed; already owned holding volition nonetheless deduct Karma)
  • clearownership - brand the item unowned
  • unlock – unlock doors, safes, terminals or whatever other locked containers. You tin become the unique ID of an item by clicking on information technology while you have the console open up, causing it to impress out on the command line, preferably afterward you blazon "unlock " and a space. Please annotation that the "unlock" command may not work on a very limited number of locks, safes and/or terminals. However, it will open up anything that is meant to be opened straight from the door/safe/container, and some more that are game breaking, similar the elevator behind Benny's room leads to a vault, and the doors that are not meant to exist opened will pb to bottomless gray pits. If you jump into the pit, it drops you to the stairs under the Vault 21 gift shop.
  • lock <lock level> – lock doors, safes, terminals or any other unlocked containers. Adding a number afterwards lock sets the difficulty. For example, lock 0 would create a very like shooting fish in a barrel lock, lock 25 an like shooting fish in a barrel lock, and lock 100 a very hard lock. lock 101 will make the item unpick-able (Requires Key).
  • activate <form id> - doors, switches, radios and other objects that have multiple states tin can have their land changed past a specified form id, either numeric or role player.
  • histrion.srm – Self-repair of items up to your current repair skill. Note that y'all tin't repair all items in one command ('A' on PC) if the total price of the repair is more caps than y'all currently have, forcing yous to do repair private items until the total amount needed to repair all items in a unmarried command is less than your total caps on hand. Regardless of the method, all caps "spent" on repairs are paid to you, netting a total cost of aught. This is especially handy before you sell items, raising their value considerably.
  • setpccanusepowerarmor 1 – make power armor wearable. If you can already wear power armor and type 0 instead of 1, you will no longer exist able to wear information technology.
  • player.showinventory shows role player inventory and particular ID'due south of all player inventory items.
  • resetinventory resets the inventory of the selected container.

Histrion manipulation

  • RewardKarma <number> - rewards specified amount of Karma (Apply negative numbers to reduce Karma)
  • player.setscale <scale> – i is default, 0.1 is tiny, x is gigantic (not recommended for indoor utilise - and note that this does not change fall harm).
  • player.getav – Get the current value of Skills, S.P.E.C.I.A.50. or Karma corporeality. See Fallout 3 console commands for the list. These can be modified with the modav control.
  • player.modav <ActorValue> <value> – Add or decrease from Skills or S.P.E.C.I.A.Fifty. amount. (Example: role player.modav energyweapons 25 +25 to Energy Weapons)
  • player.restoreav <ActorValue> <value> - Increases the stat past a specified value until information technology reaches maximum allowed.
  • role player.damageav <ActorValue> <value> - Reduces the stat by a specified value until it reaches minimum.
  • actor.forceav <ActorValue> <value> – Set precise value of Skill or Due south.P.Due east.C.I.A.L. level. A = Skill or S.P.E.C.I.A.L. proper name; X = amount - Skill range from (ane-100), South.P.E.C.I.A.Fifty. from (1-10) (Example: player.forceav medicine fifty sets medicine level on fifty)
  • player.advlevel – Levels the player up past one level, but does non add the Experience Points. While you lot proceeds all level perks, etc, you volition non level again until yous have fabricated up all the points for the levels gained by this command and the feel required for the side by side level.
  • player.rewardxp 15000 – adds 15000 exp. Any levels gained will be granted immediately, one after the other. (You cannot subtract experience using player.rewardxp -n. Attempting player.modav xp -north displays the message "Thespian value 'XP' cannot be modified in scripts or the console.")
  • showracemenu – Allows race editing, whenever.
  • showbarbermenu – Allows pilus editing.
  • shownamemenu – Allows renaming.
  • showplasticsurgeonmenu - Allows confront editing.
  • showsleepwaitmenu one - Opens the sleep/look card.
  • thespian.showrecipemenu <category> - Opens the crafting carte du jour from specified category. Bivouac: 0013B2C0, Workbench: 0013B2C1, Reloading bench: 00153621, Sierra Madre vending machine: 010103A0
  • histrion.addperk <form id> – give thespian selected perk or trait. For list of perks, click the list of items hither.
  • player.removeperk <form id> – removes the selected perk.
  • sexchange - changes the sex of your character.
  • player.setav speedmult <number> - changes movement speed by per centum. Example: player.setav speedmult 50 cuts move in half, while histrion.setav speedmult 150 increases movement past one-half.
  • showtraitmenu – Allows the thespian to re-selection their traits.
  • player.setlevel <number> – Allows the actor to fix their level
  • actor.resethealth - restore NPC's health.
  • player.setscale <number> - 1 is default, 0.one is ultimately microscopic, 10 is gigantic (non recommended for indoor use).
  • player.agerace <number> - As long as the race has properly defined child and elderberry sub-races, this will modify them accordingly. -1 is child, 1 is developed, two is elder.
  • histrion.sethardcore <number> 1 activates hardcore mode, 0 disables it.

Actor manipulation

"Actor" refers to a class in which not-role player characters, Creatures, and "Talking Activators" belong. These work on creatures and non-player characters.

  • addperk – Select an NPC and type addperk 00031db7; this case would give the selected NPC Light Step.
  • resurrect - Revives not-player character and renews their inventory. This command volition non disengage the failure of quests.
    • resurrect i – Revives non-thespian graphic symbol without renewing their inventory. This command will non enable the completion of failed quests.
    • player.resurrect - May cause a game crash.
  • kill – Kills not-player grapheme. Killing quest-related NPCs may lead to failed quests.
  • killall – Kills all not-invincible NPCs in the nearby area. Use with circumspection, every bit some quest-essential NPCs you can't see directly may also be killed. Also affects companions (rendering them "unconscious" in Casual mode but actually killing them in Hardcore).
  • tdetect - Toggles AI histrion detection (Causes thespian to always be hidden).
  • rdf – resets all the dialog trees of all actors. The concluding resort for bugged dialogue; can help in bewitched quests or intermission them if used incorrectly. (i.e. choosing an answer, then resetting and choosing a different one may or may not interruption the quest based on such answers) Use with circumspection.
  • player.placeatme <course id> – Spawns Animate being/Non-actor character, static objects, and containers. They will spawn on top of you, so make sure you are in an open up expanse if you spawn a lot.

Alternatively, you tin can use 'placeatme' instead to spawn things at the selected object location instead of the histrion location. (useful if spawning several monsters and you lot don't want to be at hit distance from them)

  • addtofaction <faction id> <X> – Makes selected non-histrion graphic symbol a member of a specific faction. Supercede X with "1" to make the non-thespian character an marry of the faction or "0" to simply make him/her friendly with information technology. Be sure to click on each character you want to add to the faction before entering the command. And then, for example, to add a non-role player grapheme to your ain character's faction as a friend, you would first click on them and and so enter addtofaction 1b2a4 0. Remember you will then demand to utilise the stopcombat function right afterward if the not-role player grapheme was already attacking.
  • removefromfaction <faction id> – Removes non-player character from a specific faction. For example:
  • removefromfaction 1b2a4 will remove NPC from your ain Player Character'due south faction. These previous two commands are useful when you need to turn a hostile not-player character friendly in order to talk to them/begin a quest related to them that you otherwise couldn't start. Add them to your faction, talk to them and complete their quest. Then remove them from your faction and they will return to existence hostile.
  • tcai – Toggle all not-player character combat AI (non-player grapheme doesn't fight)
  • tai – Toggle all or selected non-player character AI (disables AI processing)
  • OpenTeammateContainer 1 – Will open their inventory, as though they were a companion, for the transfer of inventory items.
  • SetRestrained 1 – Volition cause an actor to stand up in place, not engaging in combat or carrying out AI packages.
  • PlayIdle <X> – Plays an idle, where 10 is the idle's EditorID string (non the FormID). The number of EditorIDs are too numerous to list here.
  • PushActorAway <X> <Y> – Causes another histrion (variable Ten, an Actor reference formID) to become into a ragdoll state and gets propelled abroad at a force of Y, abroad from the calling reference (selectable past clicking on a ref in console fashion or past using the 'prid' control)
  • setscale <number> - like actor.setscale only works on NPCs instead.
  • agerace <number> - like player.agerace simply works on NPCs instead.
  • matchrace <form id> - changes the currently selected npc's race to the specified form ID belonging to another NPC.
  • getbaseobject - prints a reference'due south EditorID, useful for commands that require Class ID without having to refer to a wiki to discover information technology.

Brandish manipulation and debugging

  • tfc <10> – Toggle Complimentary Camera (where X is an optional variable in which a value of ane will freeze all in the scene except whatever running scripts)
  • fov - Sets the viewmodel FOV to the maximum, allowing for full view of any weapon while in First Person perspective.
  • fov <Ten> - Set Field of View. fov xl - narrow, fov 90 - wide angle lens. fov 75 is the default value.
  • sgtm <X> – Fix global time speed, where X is the multiplier (IE: normal: i, one-half speed: 0.5)
  • sucsm <X> – Set UFO cam motion speed (IE: freecam speed), where X is a multiplier
  • tlb – Toggle Light Brite (disables lighting and shadowing; all materials at total brightness; normal bump shading won't function)
  • tcl – No clipping mode, allows for gratis movement, ideal when being stuck
  • tmm <one/0> – Show/hibernate all map markers (additionally: 'tmm i 0 1' will bear witness all map markers without discovering them and without existence able to fast travel to them.)
  • tdt – Toggle debug display
  • tlv – Toggle leaves
  • tg – Toggle grass
  • tp – Toggle view of projectiles and spawns
  • tfow – Toggle fog of war on local map
  • tgm – Toggle god mode (infinite wellness, unlimited ammunition, no demand to reload, able to carry unlimited items)
  • tdm – Toggle demigod mode (infinite health, limited ammunition, need to reload, able to acquit unlimited items)
  • EnablePlayerControls – Enables histrion controls (when disabled past quasi-cutscenes)
  • disable – Removes the selected object from the game (can be undone by typing "enable" while the object is yet selected. Cracking for removing glitching objects.
  • enable – Used for enabling previously disabled objects. (Object still needs to exist selected, equally you cannot reselect an object that no longer exists.)
  • markfordelete - Flags the object for deletion. On side by side jail cell loading the object volition exist removed.
  • zap - Immediately deletes an object from the game.
  • movetoqt – Instantly shifts you to the quest target or adjacent optional quest spot.
  • coc <jail cell name> – Strength fast travel to town/area (Example: coc Jacobstown)
  • tcg – Toggle Collision Geometry Visibility, useful for locating items that were lost or dropped by accident
  • twf – Toggle Wireframe
  • tm – Toggle HUD
  • tvl - Toggle VATS lights

Searching for items and objects

  • search <term> <form type (optional)> – search for a specific detail or object containing said query. The variable volition determine what kind of things the console returns.
Examples:
search "service burglarize" will show all results that include the words 'service rifle' in the console.
search gun perk will show but perks that include the word 'gun,' such equally Run n' Gun and Shotgun Surgeon, in the panel. Replacing 'perk' with 'weap' would return all weapons that include the string 'gun.'
search primm will evidence all results for objects and items including the word 'primm' in their name.

Miscellaneous

  • incrementscriptedchallenge <class id> - Increments the current value of a claiming by 1, does not work with all challenges. See Fallout: New Vegas challenges for challenge class IDs.

Notes

  • The coc control doesn't piece of work for all locations in the game; information technology's also fairly heavy on lower-terminate systems and can freeze the game.
  • Several Fallout three panel commands remain the same, e.chiliad. role player.modav carryweight. Refer to these commands here.
  • Most commands are the same in Fallout 3 and New Vegas because both games use the aforementioned engine.
  • Using console commands in the Steam version of the game volition disable achievements. Merely opening the panel will non disable them. To re-enable them, 1 must exit the game and relaunch it.
  • Fallout: New Vegas contains much legacy content left over from Fallout 3 that may simply be acquired through use of console commands.

Bugs

  • Sometimes, when changing your reputation while disguised and *afterwards* having attacked a certain faction, they may be hostile even though your reputation with them has changed from bad to good. Yet, this is a continuance error and perchance rectified after spending enough fourth dimension abroad from said faction while out of combat. (Test in 21 unlike ways).[verified]
  • If you cannot pull up the console, check Control Panel – Device Director – Keyboards for Microsoft dwelling house MCIR devices. These interfere with the Tilde (console) fundamental. Remove these devices and restart Fallout: New Vegas. You should at present exist able to enter panel fashion. Also works for Fallout 3. [verified]
  • The coc command, when used for sure locations, volition drib you into a black pit. Tin exist fixed past reloading the game or fast traveling somewhere else. Also using the tcl control to get out. [verified]
  • Sometimes, when using the console command, your followers' apparel or weapons will reset to their original land, therefore losing the "special" equipped items. The inventory will not exist changed if the follower was not wearing or using the detail. [verified]
  • When returning to your thespian view after using the 'tfc' control, the 1st Person model of weapons will be farther out than usual i.e. y'all may be able to see the stock of the weapon. This can be stock-still by completely exiting the game (not just reloading the salvage), then restarting information technology. [verified]
  • When using the 'movetoqt' or 'coc' control from inside a Strip casino, you may lose the weapons you had taken from you. This can be stock-still past returning to an earlier save.[verified]
  • If you use the 'movetoqt' or 'coc' command from inside a Strip casino and lose your weapons, upon returning to the casino, yous may non be able to move. This can only be fixed by exiting and restarting the game. [verified]
    • Another option may exist to enter the command "enableplayercontrols" then that you can move and too have weapons returned upon exiting the casino.

Technical information

Source: https://fallout.fandom.com/wiki/Fallout:_New_Vegas_console_commands

Posted by: smithsichim.blogspot.com

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